Game FAQs

SoliDroid

When playing, you will need to be efficient in every way. Practice, learn the rules and try to hone your skills. If on a mobile device, try using both hands to maximize your speed.

Once the game starts, study any possible moves that you have available. If you can, move any aces to the Ace Tray at the bottom. To move the cards, tap the one you want to move, then the column you want to move it to. If there are no playable cards in your SuperStax or PlayLater stacks, you can tap the deal tray on the lower left-hand corner to reveal your next card.

Move cards into the Aces Tray in ascending order. For example, if you have an Ace of Hearts, you would place it into the Ace Tray, then the Two of Hearts, etc. Move all cards into these columns to bust the deck!

Soliatire Showdown

Game Features

King Tray

Above each of the King Trays on the top of the game, you will see a light that can be either gray, red, green, or yellow. When you see:
Gray: There are no cards in the column.
Green: The cards in that column can be moved.
Red: A king is at the top of this column. No other moves should be made from this column.


Super Stax

Super Stax

When cards are dealt from the deck to play, they are dealt out to the SuperStax, in the order of whichever has the fewest amount of cards. A small arrow will be at the top of the SuperStax that will be getting the next card.

Play Later

Using this feature can change the whole outcome of your game. If you miss a move, move the last dealt card into an available PlayLater stack to complete the missed move. You can also begin moving cards to the PlayLater trays when you have reached the end of your deal cards, and are no longer able to make moves. This may possibly give you more play options, and extend your game.

Wild Card

Playing this card takes careful planning, but don't take too long if you are using it as your last move. If you do, and the timer runs out, you will miss the chance to use it. However, you get points for not using it. You can play this card in place of any unplayed card in the game. Try to make the play in a place that will open you up for even more moves, enabling you to continue farther into the game!

Bust It

This feature is enabled on every game and it means that you play a solveable solitaire deck. While you may not bust the deck 100% of the time, if you play your cards right, you can bust it. You still need to play as fast as you can, because the other players may bust the deck as well, and the competition will be tight!

ReDeal

Some tournaments have the Re Deal feature available. For a few seconds at the beginning of the game, the Redeal will be displayed in the center of the screen. If you are not happy with the deal of the cards, press Re Deal to get a fresh set of cards.

Same Deck

All games feature the Same Deck feature and all the players entering that tournament will always have the same deck of cards dealt in the same order. This is always enabled to ensure that all players that enter into a tournament have the same chances of winning and ensures a fair playing environment for gameplay. This also increases the competitive aspect of each tournament, so play as fast and smart as you can!


What makes the Tournament Games' Version of Solitaire, SOLIDROID, a Predominately Skill Based Game

  • Row stacks are stacked in descending order, alternating between red cards and black cards.
  • Scoring is based on the player's ability to complete the objective as quickly as possible.
  • The card that is face up on the deck is always available for play. Players arrange cards into row stacks and suit stacks. Row stacks are stacked in descending order, alternating between red cards and black cards. Suit stacks are stacked in the four areas at the upper right of the screen in ascending order, beginning with aces.
  • To move a card or a stack of cards from one row stack to another, click and drag a card or stack. To move a card from either the deck or a row stack to a suit stack, double-click it.
  • After moving a card from a row stack to a suit stack or a different row stack, click the next card to turn it over. When a row stack is open (no cards in the row), players may move a King (along with any cards that might be in its stack) to the open row stack.

SoliDroid

In Challenge Pool, your goal is to sink the balls as fast as possible to rack up a high score. There are 9-15 balls in each rack in different patterns, sometimes with obstacles on the table. The bonus ball, indicated by a colored circle, will net bonus points upon sinking. Sinking more than one ball will also give a bonus.

Use the pinpoint navigation system by moving around the table with your cursor, or by using the navigation arrows at the bottom of the screen to aim the cue stick. Then pull by the power indicator on the left of the screen to the desired force and release to make the shot.


Use the lens icon on the bottom left of the game screen to toggle your view between a bird’s eye-overhead view and a table-level realistic 3D view. Use the Cue Ball icon to the right of the lens icon to pinpoint your aim with the English feature.


Special highlighted pool balls, called bonus balls, are worth more points when sunk within the time they are highlighted on the table. These bonuses are timed. The highlighted color will change from green to yellow and then from yellow to red as the time expires for the chance to receive extra points. Once the time has expired for a bonus ball, it then becomes worth the regular point value. New bonus balls appear randomly on the playfield during the game.

What makes Challenge Pool a Predominately Skill Based Game

  • The objective is to score as many points as possible by dropping the balls into the pockets. More points are awarded the quicker each player clears the table.
  • Every time a ball is pocketed, the timer is reset to full value. The timer continues if a player fails to pocket a ball once the player takes a shot.
  • Points are deducted for each scratch (pocketing the cue ball).

Mega Stars

The goal of Mega Stars is to clear each level and advance to the next round. Cards are played from the playfield to the discard pile. A card can be played if it is one less or one greater than the current face-up card on the discard pile. The suit is irrelevant and an ace can be played on a king or a two.

Mega Stars

Points

Points are scored on each move based on how quickly each move is made and the number of cards played in a row. The "run" ends when you draw a card from the draw pile or the timer runs out and one is drawn automatically. Using the wildcard does not interrupt your run. A longer run greatly improves your score for each play. Here's the formula for the scoring:

TIMER VALUE + ( ( 100 + (20 x RUN LENGTH) ) x RUN LENGTH )

For the those of us who don't speak algebra, this formula basically makes a run of 10 worth much more than two runs of 5, even if they are played at about the same speed: Here's a chart that shows the scoring for plays at different run lengths. (We used 180 as the timer value on each line for clarity.)

Run Length Timer Value Score
1 180 300
2 180 460
3 180 660
4 180 900
5 180 1180
6 180 1500
7 180 1860
8 180 2260
9 180 2700
10 180 3180
11 180 3700
12 180 4260
Run Length Timer Value Score
13 180 4860
14 180 5500
15 180 6180
16 180 6900
17 180 7660
18 180 8460
19 180 9300
20 180 10180
21 180 11100
22 180 12060
23 180 13060

As you can see from the table, a run of 6 will score 300 + 460 + 660 + 900 + 1180 + 1500 = 5000 and Two runs of 3 will score: 300 + 460 + 660 = 1420 x 2 = 2840. In the example above, the same number of cards are played, but the first six were played in one run and scored 2160 points more than two sets of three. It a good idea to keep this in mind and look for the longer runs wherever possible.

Wildcards
The wildcard cycles through each card in a normal deck of 52 cards. To use the wildcard click on it to stop the cycle. The card that the cycle stops on becomes the current face-up card on the discard pile.

Bonuses
Bonuses points are scored when you clear a level. Each remaining card in the draw pile scores 1000 points and 5000 points are scored for an unused wildcard.

What makes Mega Stars Tri-Tower Solitaire a Predominately Skill Based Game

  • The goal of each game is to clear each level and advance to the next round. Cards are played from the playfield to the discard pile.
  • A card can be played if it is one less or one greater than the face-up card on the discard pile.
  • The suit is irrelevant and an ace can be played on a king or a two.
  • Points are scored on each move based on how quickly each move is made and the number of cards played in a row.
  • Row stacks are stacked in descending order, alternating between red cards and black cards.
  • Scoring is based on the player’s ability to complete the objective as quickly as possible.
  • The card that is face up on the deck is always available for play. Players arrange cards into row stacks and suit stacks. Row stacks are stacked in descending order, alternating between red cards and black cards. Suit stacks are stacked in the four areas at the upper right of the screen in ascending order, beginning with aces.
  • To move a card or a stack of cards from one row stack to another, click and drag a card or stack. To move a card from either the deck or a row stack to a suit stack, double-click it.
  • After moving a card from a row stack to a suit stack or a different row stack, click the next card to turn it over. When a row stack is open (no cards in the row), players may move a King (along with any cards that might be in its stack) to the open row stack.

Trick Bowling

Trick Bowling incorporates the Standard Bowling Pins and 10 pin Pattern that everyone is familiar with. However, we have integrated the development of a new timer based scoring system that eliminates the possibility of the traditional restriction that occurs when players tie for first place with scores of 300. The similarity to other bowling games stops there.

There is no limit to how many times the bowling ball can be rolled while attempting to to knock down all the pins. You can roll as many times as you can until the timer runs out. The faster you knock down pins the higher your score will be. In addition to the standard 10 pin pattern, there are many unique pin formation patterns in the game. For example, a pin pattern may be in the shape of Pacman.

The patterns can have various numbers of pins ranging from just a few to 100. You can adjust the "POWER" of how the ball is rolled by using the Power Slider at the bottom of the screen. The amount of curve can be controlled by the curve feature immediately left of the Power Slider. Directly above the Power Sider is the buttons for adjusting the aim of the ball before you roll.

Some pin patterns will have the "gutters" replaced by "Side Rails". This creates the ability within the game to roll bank shots as the ball will bounce off the rail back towards the lane. Some layouts have "bumpers" which are obstacles that are not able to be moved and many times require creative trick shots to navigate around them to knock down pins that might be behind them. At the beginning of each roll the ball is placed at a random position on the lane. You can move the ball left or right the width of the lane as well as adjust the curve, aim, and power of the shot before clicking Roll.

While the rules are simple, roll until all the pins are down or until the timer expires. The faster the pins are knocked down the higher the subsequent score. Curve shots and bank shots have a slight scoring bonus over straight shots. Also, some patterns may be impossible to clear without using a curve or bank shot. All patterns have been tested and can be cleared in the allotted time The strategy is up to you to figure out. There are several good standard bowling games available and our goal is to make bowling more interesting, fun to play, difficult to master, and provide many hours of entertainment.

What makes Trick Bowling a Predominately Skill Based Game

  • The goal of each game is to clear each level and advance to the next round by clearing all the pins from the lane.
  • The objective is to score as many points as possible by knocking the pins over while strategically maneuvering through obstacles. More points are awarded the quicker each player clears the bowling lane.
  • The player's score is directly related to their speed and accuracy while knocking down the bowling pins.

Fast Match

Each of the Fast Match tile patterns contains four of each tile. The total amount of tiles in each pattern range from 52 to 80 tiles, resulting in difficulty levels ranging from easy to expert. With the range of tile patterns, backgrounds, and tile designs, each round of the game is a truly unique and engaging experience.

The game score is calculated based upon how quickly a player selects and removes the matching tiles from the playing field. The timer (on the right of the game screen) counts down, and the faster a match is made the higher the amount of points added to the player's overall game score.


Each tile formation, or layout, requires a slightly different approach, however in general it is always a good tactic to remove tiles that will reveal, or open up, other tiles when possible.

In certain situations, reshuffling the tiles can lead to more harm than good. Choosing to reshuffle the tiles should be a strategic choice where the possibility of locking in needed tiles is not likely with how the tiles are arranged on the playing field.


Balance strategy and speed. Keep in mind strategy is required to clear the board, however scoring is based on how fast the tile matches are removed.

Try to stay a step ahead in the game. Always try to envision the possible moves available could result from each removed pair of tiles.

What makes Fast Match Mahjong a Predominately Skill Based Game

  • Players must remove matching tiles from piles by clicking on a tile, by finding the matching tile and clicking on it. They must continue doing this until all the matching tiles are removed from the board.
  • Scoring is determined by the cumulative elapsed time on the counter between matches.
  • Only open tiles may be played: tiles may be locked by having a tile on the left or right on the same or higher stack level.

Make 13

The basic object of Make 13 is to remove all cards from the Play Field and Play Stacks by clicking on cards that add up to 13. Cards values are: Ace=1, 2=2, 3=3, etc., Jack=11, Queen=12, King=13. Since a King has a value of 13 it can be removed by just clicking on it. All other cards have to be removed by clicking on two or more cards that add up to 13. (Examples: J+2; 7+6, Q+A, 9+3+A, etc.). You move to the next level once you have removed all cards from the Play Field. It is not necessary to remove all cards from the Play Stacks to move to the next level, but you do receive bonus points for doing so (see Super Bust below).


Scoring

For Limited Entry and Sprint to Score tournaments points are accumulated in three ways:

Move Points - Each time you remove a set of cards, points are added to the score. The number of points added is based on the value on the Move Timer at the time the move is completed. The faster you make a move the more points you get.

Run Bonus - A run consists of two or more card groups removed in a row. A run ends when you either select another card from the Deck or the Move Timer runs out before you make a move. Each time a group is removed the value of the Move Time is added to the Run Bonus Counter. When the run ends the total accumulated points are added to the score and the Run Bonus Counter is reset to zero.

Super Bust - A Super Bust occurs when you remove all cards from the Play Stacks , the Deck, and clear the Play Field with your last play. The number of points you get for a Super Bust is determined by value remaining on the Level Counter. It continually decreases as the game goes on. When you clear the last card you get the number of points remaining on the counter added to your score. The faster you complete the level, the more points you can get.


Game Levels

Some tournaments have multiple rounds which are different levels with different card layouts. If a tournament has multiple levels, this will be indicated on the Details Page under the Game Features section. It will show the level number for each level in a tournament. For instance, if a tournament had 3 levels, their numbers could be shown like "Level: 20, 5, 19" on that page.

What makes MAKE 13 a Predominately Skill Based Game

  • The main objective is to score points by arranging cards in stacks whose value total
  • Kings are valued at thirteen points; Queens are valued at twelve points; and Jacks are worth eleven points. An ace is valued as one point. Cards two through ten are equal to the value on the face of the card.
  • To score, the player must add cards into piles of two or more to make the total value of the cards 13.
  • A player completes the round by removing all cards from the play field.
  • A player clearing all cards from the play stacks area before the end of the round will receive a bonus. It is not necessary to clear the play stacks area to complete the round.

HoneyMaker

Level Types

Limited Move Rounds

The faster you make a move, the more points you earn for that move. Earn Additional points by creating straight lines with as few pieces as possible.

Speed Rounds

In these levels you have until the timer at the top of the screen runs down to get as many points as you can. When the timer runs out the round is over.

Bonus Points

Glass Honeycomb Bonus

Some levels have glass honeycomb pieces. If you break all the glass pieces in the level, you earn an additional 2,000 points. To break the glass, form lines with the honeycomb that include the glass pieces. Once a full line is formed the glass piece will break.

Bonus Goals

Some levels have extra bonus goals. Complete the goals and earn a Goal Bonus worth 2,000 points.

Star Bonuses

All levels have target score levels that when you reach each star level add 500 bonus points to your final score for that round.

Boosts

Bonus Moves

Click to add 5 moves to the move counter in a level.

Timer Boost

Click to add 5 seconds to the level timer in a level.

Shrink Boost

Click to shrink your current piece of honeycomb into a smaller piece.

Bee Bomb

Click and drag the bomb onto a honeycomb piece that is already on the board to destroy it.

Color Magic

Click to open a color option icon that can be used to change the color of two pieces of honeycomb before playing them during the game.

Why Honey Maker is a Predominately Skill Based Game

  • Your score is directly dependent on your speed and accuracy while placing the game pieces onto the playing field.
  • The players in a tournament all play the same levels with the same in game boosts. No player has the ability to obtain additional boosts for an unfair advantage.

Jewel Birds

General Gameplay

Rescue Jewel Birds by matching them with jewels of the same color.

If you lose a bird, you lose a heart. Lose all 3 and the game is over.

Obi the Owl helps when you run out of moves. He will appear and reshuffle the jewels to reveal more moves.

Frozen Jewels must be unfrozen by matching them before they can be moved.

Matching

Match 3

Match 3 or more jewels to remove them from the board.

Flare Jewels

Match 4 jewels horizontally or vertically to generate a flame jewel.

Flame jewels explode other jewels around them when matched.

Flare Bombs

Match 5 jewels horizontally or vertically to generate a flare bomb.

This special jewel removes extra jewels from the board when matched.

Color Gems

Match 5 jewels in a crossing pattern to create a color gem.

When switched with a jewel the gem removes all the jewels of that color from the board.

Boosts

Hawk Hammer

Use the Hawk Hammer by dragging it onto a jewel to remove it from the playing field.

Color Detonator

Drag the Color Detonator onto a jewel to remove all the jewels of that color from the playing field.

Bird Blast

Use the Bird Blast to create an explosion that will destroy the jewel you drag it on and everything directly around it.

Wing Missile

Use the Wing Missile by dragging it onto a column of jewels. It will blast off removing everything from the column and in the top row.

Super Bird

Charge up Super Bird by making matches during the game. When charged, drag Super Bird onto the playing field to remove everything from an entire row.

Why Jewel Birds is a Predominately Skill Based Game

  • Your score is directly dependent on your speed and accuracy while making matches and achieving goals during each level.
  • The players in a tournament all play the same levels with the same in game boosts. No player has the ability to obtain additional boosts for an unfair advantage.

Trivia Town

Trivia Town is a tournament style game that tests your knowledge and intellect over a broad scheme of topics. You have to think quickly as the questions for that specific round appear on the screen and answer as quickly and correctly as possible to gain the highest score.

Game Layout


  • Timer – The time you have left to answer the current question before it skips to the next question.
  • Score Counter – The current amount of points you have for that round of the game.
  • Sound Control – Toggle the sounds and the music in the game on or off.
  • Mega Bonus Bar – Displays your current progress of correct questions towards gaining Mega Bonus Points.
  • Available Boosts – Displays the boosts available during the game.
  • Progress Bar – Displays the current progress through the series of trivia questions for that round of the game.

Boosts

Wild Card

Gives you the correct answer when used.

Ask Again

Resets the current question giving you more time to decide on your answer.

Redeal

Shuffles the order of the questions during that round of the game.

Mega Run Bonus

Once you have correctly answered 5 consecutive questions, the Mega Bonus Bar will fill to 100%. This will give you extra bonus point for each correct answer after the Bonus Run begins until you incorrectly answer a question.

Bonus Bar

Why Trivia Town is a Predominately Skill Based Game

  • Your score is directly dependent on your speed and accuracy while answering the series of questions presented to you in each round of the game.
  • The players in a tournament all play the same levels with the same in game boosts. No player has the ability to obtain additional boosts for an unfair advantage.
  • The players in a tournament are all presented with the same questions which makes the difficulty of each round exactly the same for each player that enters into a specific tournament.

Trivia Shootout

Trivia Shootout is a tournament style game that tests your knowledge and intellect over a broad scheme of topics. You have to think quickly as the questions for that specific round appear on the screen and answer as quickly and correctly as possible to gain the highest score.

Game Layout


  • Timer – The time you have left to answer the current question before it skips to the next question.
  • Score Counter – The current amount of points you have for that round of the game.
  • Sound Control – Toggle the sounds and the music in the game on or off.
  • Mega Bonus Bar – Displays your current progress of correct questions towards gaining Mega Bonus Points.
  • Available Boosts – Displays the boosts available during the game.
  • Progress Bar – Displays the current progress through the series of trivia questions for that round of the game.

Boosts

Wild Card

Gives you the correct answer when used.

Ask Again

Resets the current question giving you more time to decide on your answer.

Redeal

Shuffles the order of the questions during that round of the game.

Mega Run Bonus

Once you have correctly answered 5 consecutive questions, the Mega Bonus Bar will fill to 100%. This will give you extra bonus point for each correct answer after the Bonus Run begins until you incorrectly answer a question.

Bonus Bar

Why Trivia Shootout is a Predominately Skill Based Game

  • Your score is directly dependent on your speed and accuracy while answering the series of questions presented to you in each round of the game.
  • The players in a tournament all play the same levels with the same in game boosts. No player has the ability to obtain additional boosts for an unfair advantage.
  • The players in a tournament are all presented with the same questions which makes the difficulty of each round exactly the same for each player that enters into a specific tournament.

Tournament Games Virtual Currency

Promo Tokens

Promo Tokens

Promo Tokens (PT) are a virtual currency. They are won in special Free Tournaments that are featured from time to time. They can be used to convert into Game Tokens during special promotions.

Game Tokens

Game Tokens

Game Tokens (GT) are a virtual currency. Use them for entry into Prize Tournaments. You get them by making a purchase and they are added to your Game Tokens balance.

Prize Tickets

Prize Tickets

Prize Tickets(PT) are are a virtual currency you receive from winning in a tournament competition.